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easystory360 wiki

Styling and translating

Part 6 of 9 · 3 sections

Last updated 30 July 2026 · Written by Philippe and Alixe from explorations360

35Story options: identity, colours, startup

The editor's "Options" button opens the "Options de votre story" (your story's options) box, which sets everything that applies to the whole story. Four tabs: Général, Preview, Audio and Questionnaire. The last one is covered in the previous part; here are the other three.

The Général tab of the story options: title, description, colours and font
The four colours and the font apply to the whole story, and show up on every panel.

The "Général" tab

  • "Titre de votre story" (your story's title, 200 characters at most) and "Description de votre story": the story's identity, reused in the list and when sharing.
  • "Couleurs et Fonts": four colour swatches, "Titres et boutons" (titles and buttons, the player's main colour), "Icônes" (icons), "Couleur du texte" (text colour) and "Trames de fond" (window and panel backgrounds), each opening a picker. That picker, like every picker in the editor, leads with your last eight colours, then the base colours. Those recent colours are kept from one session to the next, on the machine you work at: they spare you retyping the same reference on every event of a story.
  • "Police de caractères" (typeface): the whole story's font, picked among ten: Roboto (default), Poppins, Inter, Montserrat, Open Sans, Lato, Nunito, Raleway, Playfair Display and Mscomics.
  • "Démarrage" (startup): the "Message d'accueil" (welcome message) shown before launch ("Commencer la visite" by default), and the "Démarrage automatique" switch that starts the story without waiting for the click.
  • "Options": "Afficher le bouton pause" (show the pause button) in the player, and "Utiliser le gyroscope de l'appareil" (use the device's gyroscope) so the view follows the phone's or tablet's movements.
Général tab of the easystory360 story options: title, description, colours and fonts, welcome message
The story options' "Général" tab: identity, colours, font, startup.

The "Preview" tab

The choice, from the library, of the story's thumbnail image: the one representing it in your story list and when sharing. Search, tag filters and the "Sélection actuelle" (current selection) banner, as everywhere else.

Preview tab of the story options: choosing the preview visual from the library
The "Preview" tab: the visual that represents the story.

The "Audio" tab

The story's global ambient sound, chosen from the library, with its "Volume" slider. It applies to the whole story; each scene can also carry its own ambience in its scene options, "Audio" tab.

Audio tab of the story options: global ambient sound and volume
The "Audio" tab: the whole story's soundscape.

36The player's interface: logo, nadir, scene list

The "Interface" box dresses the player in your organisation's colours. Four tabs: Général, Logo, Nadir and Liste de scènes (scene list). Everything starts from the master switch "Activer la personnalisation" (enable customisation) in the Général tab: while it is off, the rest is inactive. The Logo, Nadir and Liste de scènes tabs only open when three conditions are met at once: the matching option ticked, customisation active, and the feature included in your plan.

The "Général" tab

  • "Afficher les contacts" (show contacts): a contact button in the player, with your "Email" and "Téléphone" fields.
  • "Afficher le logo" (show the logo): your logo as an overlay, with its "Position verticale" (Haut or Bas: top or bottom), "Position horizontale" (Gauche, Centre or Droite: left, centre or right), its "Taille du logo" (size slider, 10 to 200 pixels) and a "Lien" (link) opened when the logo is clicked. That "Lien" field is always shown: when the feature is not included in your plan it is read-only and already filled in, and the "Afficher le logo" and "Afficher NADIR" options are forced on. Turning "Activer la personnalisation" off switches them back on and opens the upgrade offer.
  • "Afficher NADIR": an image at the nadir, the "tripod cap" laid on the ground of the 360 view.
  • "Afficher la liste des scènes" (show the scene list): the scene menu in the player, with its "Position de la liste" (Gauche, Haut, Bas or Droite) and the "Liste toujours affichée" option to keep it permanently visible.
Général tab of the easystory360 Interface box: customisation, contacts, logo and its position
The Interface box's "Général" tab: the master switch and the main styling options.

The "Logo" and "Nadir" tabs

Each one picks the matching image from your library: the overlaid logo for one, the image laid on the sphere's floor for the other. The nadir is the lowest point of the 360 view: it is where the camera or tripod shows up in the photos, and the nadir image covers it elegantly.

Logo tab of the Interface box: selecting the logo from the library
The "Logo" tab: picking the image from the library.

The "Liste de scènes" tab

"Scenes à afficher :" (scenes to display) followed by the grid of all the story's scenes, each of them tickable. Unticked scenes do not appear in the list offered to the visitor: handy for hiding an ending scene or a technical one.

Liste de scènes tab of the Interface box: scenes selectable one by one
The "Liste de scènes" tab: each scene shows or hides in the visitor's menu.

37Multilingual: translating texts and audio

A story can speak several languages. Available languages are first defined in your profile ("Mon compte", Langues section: the default language and additional ones); the editor's "Traduction" (translation) box then does the work story by story, with at the top the "Par défaut :" language (the reference) and the "Traduction :" language (the target being edited).

The translation window: scenes on the left, both languages at the top, fields side by side
The whole window. Each scene carries a status dot, and the two languages face each other field by field.

The left column lists the scenes, with a "Texte non traduit" (untranslated text) badge on unfinished ones. For each scene, every translatable text lines up: the welcome message, the scene title, then the events with their titles, texts, questions, answers, right- and wrong-answer feedback, button labels, form field names and an image caption. You translate in the right-hand fields, with the reference in sight. Mind the length: in this window the welcome message and the titles are capped at 50 characters, and a longer translation is truncated as you type.

easystory360 Traduction box: default language, target language and translatable fields scene by scene
The Traduction box: the reference on the left, the target language on the right, scene by scene.

Every field has a "Traduire" (translate) button offering an automatic AI translation. Translation happens field by field: there is no "translate everything" button, which lets you validate each text but calls for some method on a big story. An Export section produces an Excel file of the texts, useful for proofreading or translating outside the platform. Two buttons sit there, but only one works: "Défaut" (default) does produce the file of the story's texts; "Langue sélectionnée" (selected language), offered as soon as you work on a language other than the original one, produces an empty file. Use "Défaut". That export covers the texts of one story: question sets have their own workbook, with its own language columns, described in "Mes quiz" (my quizzes). The two files share neither format nor purpose.

Multilingual audio and video

The Traduction box only handles text. For sounds and videos, per-language variants are set at the media level, in the file's library form: a "Langues" section shows one tile per language of your account, where you drop the replacement file for each language. The event keeps a single media reference; the player serves the visitor the variant matching the language they chose.

One detail that matters when you time a scene: the room an audio event takes on the timeline is that of its longest version, across all languages, not that of the default language. The duration shown says so, in the form "1:20 (en: 1:34)". You can see at a glance which language governs the duration, and avoid a translation cut off at the end of the scene.

On the visitor's side, the language choice goes through the "Selection de la langue" (language selection) event (Avancé category of the catalogue): in "Multiple" mode, the visitor picks their language among those you offer, flags included; in "Unique" mode, the story switches directly to a specific language. Two things to know about this event: its list always offers the same five languages, French, English, Spanish, German and Italian, whatever languages your story declares; and switching to "Unique" mode keeps only the first language of your selection. The mode and the languages you pick are saved, and read back when you reopen the story.

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