The wiki in nine parts
Each part has its own page. The full table of contents stays on the left, and buttons chain the parts together if you would rather read everything in order.
- 1
Getting your bearings
- 1Creating your account and confirming your address
- 2Platform vocabulary
- 3How the interface is laid out
- 4Menus and submenus
- 2
The media library
- 5Importing media
- 6Media types
- 7Filtering, sorting, finding
- 8Two views, the media details and the preview
- 9The library's AI tools
- 3
Building a story
- 10Creating a story
- 11Story card actions
- 12The editor and its panels
- 13The story map
- 14Maps and floor plans: giving the visitor a bearing
- 15"Préconisations": the review of your media
- 16Scene options, tab by tab
- 172D view and 360 view: two working modes
- 18The initial point of view
- 19"Réalité Mixte" stories: building inside a real room
- 20Several visitors in the same room: the route lines
- 4
Interactive events
- 21The event bar and its configuration
- 22Settings shared by all events
- 23The input screens, one by one
- 24The 32 events, category by category
- 5
Making the story smart
- 25The prerequisite: give the scene some time
- 26The four activation modes
- 27Variables: the story's memory
- 28Dynamic tokens: showing a value that changes
- 29Conditions: reserving an event for a situation
- 30One real case, then four mechanics step by step
- 31The "Ouverture / fermeture" tab: chaining actions
- 32The "Animation" tab: moving an event through time
- 33Question sets: grouping, scoring, debriefing
- 34"Mes quiz": a reusable store of questions
- 6
Styling and translating
- 35Story options: identity, colours, startup
- 36The player's interface: logo, nadir, scene list
- 37Multilingual: translating texts and audio
- 38Synthetic voices: generating audio from a text
- 7
Publishing and deploying
- 39Publishing a story: web and headsets
- 40Updating and stopping the broadcast
- 41Pairing and managing headsets
- 42Following and driving headsets live
- 43Boxes, kiosk mode and the headset home
- 44SCORM export for your training platform
- 8
Managing and measuring
- 45Users and their rights
- 46Where to read your account's limits
- 47Reports and audience statistics
- 48Results: question sets and scores per user
- 49Where your visitors look: heatmaps and pauses
- 50Form answers
- 51The portfolio: your public showcase
- 52Templates: a faster start
- 9
Finding your way
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