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VR GLOSSARY
Definition

Head-Up Display (HUD)

Information projected directly into the user's field of vision

Also known as: HUD

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Head-Up Display (HUD)

Explanation

A device that projects information directly into the user's line of sight, allowing them to view data without looking away from their real-world environment.

Real-world example

The GPS display on a car windshield, or Google Glass smart glasses that overlay directions and notifications in front of your eyes.

Practical applications

  • Pilots: flight data displayed without looking away from the horizon
  • Automotive: GPS and speed information projected on the windshield
  • Industrial operators: real-time instructions and alerts in their field of view
  • VR gaming: stats, health, and ammo permanently visible during gameplay

Types of HUD in XR contexts

Diegetic HUD

  • Integrated into the virtual world (wrist screen, dashboard)
  • More immersive because it's consistent with the virtual universe
  • The user must look at the object to see the information
  • Realistic in professional simulations

Example: A virtual wristwatch displaying time and objectives in a game

Non-diegetic HUD

  • Fixed floating element in the field of vision
  • Always visible regardless of head orientation
  • Can break immersion
  • Effective for critical information

Example: A health bar always visible at the bottom of the field of view

Spatial HUD (AR/MR)

  • Anchored to real-world objects or locations
  • Contextual: displays relevant information where it matters
  • Natural integration with mixed reality
  • Ideal for maintenance, logistics, and guided tours

Example: An AR arrow pointing to the next step on an industrial machine

VR scenario

During immersive VR safety training, the employee sees a subtle HUD at the edge of their vision: time remaining, completed objectives, and an alert when a risk zone is nearby. The information is available without interrupting the experience — just like a real dashboard in the workplace.

Why it matters in professional VR

  • The HUD is the primary way to convey information to the user in an immersive experience without breaking the flow
  • Good HUD design balances informativeness with immersion preservation
  • In professional VR, HUD is essential: the right information, at the right time, in the right place