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VR GLOSSARY
Definition

Refresh Rate

Display refresh rate

Also known as: Refresh Rate

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Refresh Rate

Explanation

The frequency at which the display updates, expressed in Hertz (90 Hz, 120 Hz...).

Real-world example

A 120 Hz screen refreshes 120 times per second for smoother visuals.

Practical applications

  • Visual fluidity: the higher the refresh rate, the smoother the motion
  • VR comfort: a high rate reduces the risk of motion sickness
  • Responsiveness: faster response to head movements
  • Perceived quality: a sense of naturalness and presence

Refresh rates in VR

72 Hz (minimum acceptable)

  • Baseline threshold for VR
  • Sufficient for calm experiences
  • May cause discomfort during fast movements

Example: Quest 2 in power-saving mode

90 Hz (standard)

  • VR industry standard
  • Good balance of comfort and performance
  • Suitable for the majority of users

Example: Quest 3 by default, PSVR2

120 Hz+ (premium)

  • Maximum fluidity
  • Ideal for fast-paced games and sensitive users
  • Requires more computing power

Example: Quest 3 in 120 Hz mode, Valve Index

VR scenario

For a flight simulator where head movements are fast and frequent, the developer configures the application at 120 Hz. Result: zero blur sensation, ultra-responsive tracking, and sustained comfort even for the most demanding pilots.

Why it matters in professional VR

  • Refresh rate directly impacts comfort and experience quality
  • Ensure the application is optimized to maintain the target framerate
  • A trade-off must be found between refresh rate and graphical quality depending on the hardware