ACCUEILPRODUITSSERVICESUSAGESACADÉMIENOUS
VR GLOSSARY
Definition

Avatar

Digital representation of the user in a virtual environment

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Avatar

Explanation

A graphical character — realistic or stylized — that represents the user in a virtual or augmented world. The avatar mirrors the user's movements and actions in real time.

Real-world example

A 3D character that raises its hand when you raise your real hand with a VR controller, or a simplified bust with facial expressions used in social VR.

Practical applications

  • Social VR: embodied interactions between colleagues in a virtual meeting room
  • VR training: playing a role (patient, client, technician) in immersive simulations
  • Gaming: customizing your character to express your identity in the virtual world
  • Medical rehabilitation: representing a patient in their physiotherapy exercises

Types of avatars in XR

Photorealistic avatars

  • Created by photogrammetry or AI from photos/videos
  • Faithful reproduction of real appearance
  • Used in high-realism simulations
  • Increasingly realistic with generative AI

Example: A digital twin of a trainer in a virtual classroom, reproducing their expressions and lip-sync

Stylized avatars

  • Cartoon, low-poly, or abstract visual style
  • Easier to generate and less resource-intensive
  • Reduces uncanny valley discomfort
  • Widely used in social and professional VR

Example: Meta Horizon-style avatars used in a virtual team meeting

VR scenario

In a collaborative VR meeting, each participant sees the avatars of their colleagues around a virtual table. If someone nods, their avatar nods too, creating a social presence that's impossible to achieve in a classic video call.

Why it matters in professional VR

  • Avatars are essential for social presence in VR: without a body, interaction feels hollow
  • They reduce the distance between real and virtual, fostering empathy and engagement
  • Companies like Meta are investing billions in realistic avatars for the future of remote work