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VR GLOSSARY
Definition

Interaction

Exchange with the environment

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Interaction

Explanation

Bidirectional communication between the user and the digital system.

Real-world example

Pressing a virtual button that responds by depressing and emitting a sound.

Practical applications

  • Object manipulation: grabbing, moving, rotating, and releasing virtual elements
  • Spatial navigation: moving, teleporting, and zooming within the environment
  • System communication: menus, buttons, voice commands
  • Contextual actions: using a tool, operating a machine, triggering an event

Types of VR interactions

Direct interactions

  • Virtual hand that touches and grabs objects
  • More intuitive and immersive
  • Requires proximity to the object

Example: Grabbing a virtual cup with your hand

Remote interactions

  • Laser ray, pointer, telekinesis
  • Allows reaching distant objects
  • Less natural but more practical

Example: Pointing at a distant menu with a ray

Voice interactions

  • Voice commands, speech recognition
  • Hands-free
  • Useful in certain contexts

Example: "Hey, open the main menu"

VR scenario

In a maintenance training module, the technician must unscrew a panel, connect a cable, and press a reset button. Each interaction is modeled: the screw turns when manipulated, the cable "clicks" into place with audio and haptic feedback, and the button depresses.

Why it matters in professional VR

  • The quality of interactions makes or breaks a VR experience
  • Poorly designed interactions frustrate the user and break immersion
  • Key principle: interactions must be intuitive, responsive, and consistent