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VR GLOSSARY
Definition

Volumetric Video

Volumetric video

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Volumetric Video

Explanation

Three-dimensional video recording that allows viewers to move around the subjects.

Real-world example

A video where you can change the viewing angle as if you were in a game.

Practical applications

  • Captured performances: concerts, shows, speeches in true 3D
  • Training: an instructor who is "present" and viewable from every angle
  • Heritage: testimonies of historical survivors accessible in VR
  • Sports: replaying a match from any angle

Volumetric capture technologies

Multi-camera studios

  • Dozens to hundreds of synchronized cameras
  • 360° coverage of the subject
  • Professional quality
  • Costly infrastructure (Microsoft, Intel Studios)

Example: The Intel studio with 106 5K cameras for capturing football matches

Depth sensors

  • Azure Kinect or similar sensors networked together
  • More financially accessible
  • Lower quality but sufficient for some use cases
  • Suitable for small spaces

Example: A yoga studio captured with 8 Azure Kinect sensors

NeRF and AI techniques

  • Neural Radiance Fields: reconstruction via deep learning
  • Fewer cameras required
  • Quality improving rapidly
  • Democratization underway

Example: Creating a volumetric video of an object with your smartphone

VR scenario

In a VR museum about the Holocaust, you find yourself face to face with a survivor giving testimony. Captured in volumetric video, she is "truly there" in front of you — you can move closer, see her from the side, perceive her physical presence. This technology preserves these testimonies far more powerfully than a traditional 2D video.

Why it matters in professional VR

  • Presence of people: it is as if someone is truly there
  • Freedom of movement: the viewer chooses their viewpoint
  • Living archive: capturing irreplaceable performances
  • Future of media: volumetric video will be the "video" of tomorrow