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VR GLOSSARY
Definition

Vestibular System

Balance organ of the inner ear

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Vestibular System

Explanation

The part of the inner ear responsible for the perception of balance and movement.

Real-world example

What tells you that you are tilting even with your eyes closed.

Practical applications

  • Understanding motion sickness: conflict between vision and the vestibular system
  • VR design: avoiding movements that create sensory conflict
  • Locomotion: choosing techniques that respect the vestibular system
  • Simulators: motion platforms that stimulate the vestibular system

The vestibular system and VR

Visuo-vestibular conflict

  • The eyes see movement that the body does not feel
  • The brain interprets this as poisoning
  • Primary cause of VR sickness (cybersickness)
  • More frequent in some individuals

Example: A virtual car that accelerates while you are standing still = nausea

Design solutions

  • Teleportation rather than continuous locomotion
  • Vignetting (FOV reduction) during movement
  • Fixed reference point (cockpit, virtual nose)
  • User-initiated movement, not forced

Example: Snap turn that rotates in steps rather than smoothly

Vestibular stimulation

  • Physical motion platforms
  • Galvanic vestibular stimulation (GVS) — experimental
  • Fans to simulate the wind of speed
  • Flight/driving simulators with real movement

Example: A simulator seat that physically tilts in turns

VR scenario

A developer creates a VR roller coaster game. Testers feel sick because their eyes see intense acceleration that their body does not feel. Solution: they add a visible cockpit (fixed reference), reduce the FOV during turns, and let players control the speed. Nausea drops drastically.

Why it matters in professional VR

  • Comfort is mandatory: an experience that makes people sick is a failure
  • Informed design: understanding physiology to design better
  • Accessibility: some people are more sensitive — offer options
  • Technological frontier: stimulating the vestibular system would be the holy grail of immersion