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VR GLOSSARY
Definition

Full Body Tracking (FBT)

Technology that captures the movements of the entire body and reproduces them in real time in a virtual environment

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Full Body Tracking (FBT)

Explanation

Full Body Tracking (FBT) goes beyond head and hand tracking: it captures the position and orientation of the torso, arms, legs, and feet using additional sensors (body-worn trackers, motion capture suits, or AI-based estimation via the headset's cameras). The result: a virtual avatar that faithfully reproduces the user's full posture and movements, making VR interactions much more natural and expressive.

Real-world example

A dancer wears trackers on their feet and waist in addition to a VR headset: their avatar reproduces every dance step in real time in a virtual world.

Practical applications

  • Professional gesture training: capturing a technician's full posture to evaluate safety gestures
  • Social VR and expressive avatars: walking, sitting, crossing arms — the avatar reproduces all body language
  • Performance and entertainment: dancers, actors, and artists drive avatars live
  • Sports and rehabilitation: analyzing the complete biomechanics of a patient or athlete in immersion

Body tracking technologies

External trackers (Vive Trackers, Pico Trackers...)

  • Small sensors attached to the body (feet, waist, elbows...)
  • High accuracy, low latency
  • Compatible with SteamVR or manufacturer SDKs
  • Require additional equipment to wear and charge

Example: 3 Vive Trackers (waist + 2 feet) turn a standard VR headset into a full body system

AI-based estimation (camera-based)

  • Headset cameras estimate limb positions using AI
  • No additional accessories to wear
  • Less precise than physical trackers but improving rapidly
  • Built into the latest headsets (Quest 3, Pico OS 6)

Example: The Quest 3 estimates your leg positions via AI to animate your avatar, without any trackers

VR scenario

A construction company uses full body tracking for VR safety training. The technician wears a headset and 3 trackers (waist and feet). During the simulation, the system analyzes their complete posture: are they positioned correctly to lift a load? Are their feet properly spaced? Are they bending correctly? The avatar reproduces every movement and the trainer can correct gestures in real time.

Why it matters in professional VR

  • Full body tracking makes VR avatars realistic and expressive, essential for social and collaborative VR
  • In professional training, it enables evaluation of full posture and gestures, not just hands
  • Advances in on-device AI (camera-based estimation) will democratize FBT without additional accessories
  • Pico OS 6, SteamVR, and other platforms natively support body trackers via OpenXR