Explanation
A web standard that provides access to VR/AR experiences directly through a browser.
Real-world example
Trying VR directly on a website without installing any application.
Practical applications
- Instant access: VR/AR experience without downloading an app
- Easy sharing: sending a link = sharing an immersive experience
- Instant updates: modifying content without republishing an app
- Cross-platform: works on VR headsets, smartphones, and computers
WebXR vs native apps
WebXR (web experiences)
- Access via URL, no installation
- Instant deployment and updates
- Slightly lower performance
- No store validation required
Example: A virtual tour accessible from the company's website
Native apps (Quest Store, etc.)
- Optimal performance
- Full access to headset features
- Installation required, store validation
- Updates via download
Example: A training application deployed on enterprise headsets
VR scenario
A client receives a link by email. They click, put on their VR headset, and are immediately inside the company's virtual showroom. No app to install, no friction: WebXR has removed every barrier to access.
Why it matters in professional VR
- WebXR democratizes access to VR/AR: no need to master app stores
- Ideal for marketing, demonstrations, and one-off experiences
- The web is the most universal distribution channel there is

